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|genre = Puzzle game |modes = Single-player, two-player |platforms = Philips CD-i }} ''Hotel Mario'' is a computer puzzle game developed by Fantasy Factory and published by Philips Interactive Media and Nintendo for the Philips CD-i in 1994. The primary character of the game is Mario, who must find Princess Toadstool by going through seven Koopa hotels in the Mushroom Kingdom. Every hotel is divided into multiple stages, and the objective is to close all doors on each stage. Defeating a Koopaling on the hotel's final stage takes the player to the following building. After Nintendo decided not to have Sony create an add-on for the Super Famicom/Super NES, they gave Philips permission to use their characters in games for Philips' CD-i. The games resulting from the license were widely criticized, with ''Hotel Mario'' being regarded as one of the worst ''Mario''-centered games, due to the animation of the shutting doors, the unresponsive controls and especially known for the cutscenes that used full motion video. ==Gameplay== Controlling Mario, or his brother Luigi in two-player mode, the player has to complete all stages of the seven hotels in the game. The first six hotels contain 10 stages, and the last contains 15 stages.〔 Progressing from one stage to the next requires the player to shut every door shown in stage, without exceeding a given time limit.〔 The purpose of closing the doors to progress is not explained. Elevators, which operate differently depending on the hotel, enable the player to go between the five floors of the stage. The faster a stage is cleared, the more points will be given to the player. Every stage has its own title screen via which the game can be saved. The screens are also used to enter previously played hotel stages and the map of the Mushroom Kingdom, which allows the player to access any visited hotel.〔 While trying to close the doors, the player must avoid certain hazards. Mario will lose a life if he touches an enemy, runs out of time, runs off the edge of the floor he is on, or if all the doors are open. Enemies in the game are mostly regular ''Mario'' series creatures, such as Goombas, Koopas, Boos and their variations. The opponent on the last stage of each hotel is one of the Koopalings, who each use different methods to attack Mario.〔 In his normal state, Mario can tolerate one hit from an enemy and defeat most of the foes with a stomp.〔 By opening doors the player can find power-ups which grant different abilities. A Super Mushroom transforms Mario into Super Mario, with glowing overalls and the strength to withstand two enemy hits. If the player finds another mushroom while Mario is in the Super Mario form, the item turns into a Fire Flower. When grabbing it, Mario becomes Fire Mario and can throw fireballs to eliminate enemies.〔 A 1-up mushroom known as "Extra Mario Mushroom" or "Toad" can only be found by Fire Mario.〔 Another way to earn an extra life is collecting 30 coins.〔 The player can also obtain a Star Man, which makes Mario temporarily able to knock any enemy off the screen by simply touching them. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Hotel Mario」の詳細全文を読む スポンサード リンク
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